![]() The offset position of the camera can be adjusted using the sliders, or with the keypad if keypad control is enabled. With a target selected, the camera will move to keep both the active vessel and the target in frame. Without a target selected, the camera will act like a chase cam, following the active vessel's velocity vector. This mode is tailored towards filming dogfights. The speed of translation and zooming can be adjusted. You can enable this to control the camera with the keypad. Select the "Orbital" check box to have the camera follow the curvature of your initial orbit. This means your vessel will move away from the camera if you accelerate or turn away. In this mode, the camera will move in a straight line at the velocity your vessel was moving at when the camera was first activated. For example, at geostationary orbit, a vessel will be stationary in surface mode, but will fly past the camera in orbit mode. The same as surface mode, but relative motion is based on orbital velocity.Setting a lower max relative velocity is useful if your vessel flies past the camera too quickly (high orbital velocity) ![]() In surface reference mode, the camera will stay stationary with the surface unless your vessel's surface velocity exceeds the set Max Relative Velocity, in which case it will move to maintain that relative velocity. The camera will point at the target you select. You can also just click target self to target your active vessel's command unit If you have selected a target, you can also check the auto-zoom button to have it automatically zoom in on your target.Ĭlick "Set target w/ click" then click on a vessel or part to set it as your target Use the zoom slider to adjust optical zoom. You can select "Auto Flyby Position" (disable manual first) to have this position set automatically (the distance ahead scales with your velocity) You can also select "Manual Flyby Position" to set it to a point that is a given distance ahead, to the right, and above your vessel, relative to your velocity. You can also click "Set position w/ click" and then click somewhere in the world to move your camera there instantly. Use right click and drag to pan the camera (if you don't select a target) While the camera is active, use the middle mouse button and drag your mouse to move the camera around Revert back to the regular camera by pressing the revert key (default is End) Mouse or keypad controlled camera movementīring up the window by clicking on the Camera Tools icon on the stock toolbar, or by pressing " / " on the keypad.Īctivate the camera mode by pressing the activation key (default is Home) Optical zoom - 1x up to one-thousand-something x ![]() It's helpful for getting cool shots for cinematics. With a 3.5 GHz processor, 12GB ram and a 2060 as just the minimum system requirement listed to run this game, most gamers cannot play this game. This mod adds a tool that you can use to achieve various camera angles. Firstly, the system requirements for Kerbal Space Program 2 are a tad on the high side.
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